ORGANIZATION: Grey Wardens
ORGANIZATION

GREY WARDENS
The Grey Wardens are in crisis: in Weisshaupt, the First Warden has led a coup that Corypheus may or may not be behind; elsewhere, it's unclear who among the Wardens can be trusted and who is under his sway; and darkspawn showing symptoms similar to those infected by red lyrium have been sighted. Those Wardens who stood against Commander Clarel's plans to bind a demon army and destroy the Old Gods in the Deep Roads—or those who were just lucky enough not to be involved—have allied with the Inquisition and are headquartered in the Gallows, with additional forces assisting at Griffon Wing Keep and Valeska's Watch.
Personnel form:

↠ Personnel | ↠ Reports | ↠ Archives | ↠ Inbox |
Personnel form:
PERSONNEL
REPORTS
ARCHIVES
INBOX
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Nathaniel Howe
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Alistair
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Carver Hawke
Kain Ventfort
Lusacan
ASSIGNMENTS
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— The character or characters who are tapped to take on an assignment can bring a couple additional people of their choosing, but they’ll be on the IC hook for poor judgment if they choose to take a known bull into a known china shop.
— You don’t have to RP the assignment itself. E.g., if you don't want to RP combat to fight darkspawn, you can skip straight to the aftermath or drinking in a tavern and talking about it.
— You can make up small details that don’t have a material effect on the assignment—give NPCs names and personalities, add minor complications, etc.—but don’t do anything major, like deciding the whole thing is a trap and your characters are nearly assassinated, without checking in first.
— It’s fine if you don’t succeed! If you want your characters to fail at their objective then that’s rad, and it might mean they succeed at something else they weren’t trying to do. On the other hand, succeeding might have unforeseen consequences. So just do what’s fun and IC.
— If you don’t file a report, it never happened.
Missions are like assignments but larger and more plot-like, so they may have more specific requirements in terms of timing and outcomes.
Drakonis 9:44
you saw nothing
ASSIGNMENT(S): Griffon Weirdness, Darkspawn in the Mountains
NOTES: Soldier's Peak quest will be happening so that might be a conflict.
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ASSIGNMENT(S): Darkspawn in the Mountains, Griffon Weirdness
NOTES: Garahel will join her in the former, if she's accepted.
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ASSIGNMENT(S): Darkspawn in the Mountains, Griffon Weirdness
NOTES: Anytime is good!
Re: Drakonis 9:44
ASSIGNMENT(S): Missing Shipments, Darkspawn in the Mountains
NOTES: If the griffons need a healer person I can do that instead but I don't want to investigate another illness again so soon if that's what's going on.
Haaaaaawke.
ASSIGNMENT(S): Griffon Weirdness, Missing Supplies
NOTES: Not sure if I am in on any other plots yet for Bethy.
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ASSIGNMENT(S): Missing Shipments
NOTES: She'd be likely to take point on this one since it's her Thing, will also ruin anyone who messes it up
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WHO: Bethany and Carver. You can also involve other people as much as you want.
WHEN: Try to have a report done by the end of April.
WHAT: Some of the griffons have been particularly ornery lately. Specifically, Flea has gotten particularly territorial and snappish, Buttons has been demonstrating more apparent distress at his frequent separation from the rest of the griffons, and Uggie and Burp have both taken to disappearing for long periods of time and returning separately, primarily for meals. It is up to your characters to figure out what is wrong!
Following Uggie and Burp will take some effort and would most easily be accomplished by tailing them on other griffons, but hiking it out is also workable. Either way, they can be tracked to caves high in the unpopulated cliffs near Kirkwall, near the sea. They will initially not want to let anyone into their cave, especially not other griffons, but if everyone is very quiet and respectful, they may be able to get close enough to find a nest (which appears to be made primarily of stolen trousers) with six big griffon eggs inside it. As long as no one is loud or threatening, the griffons will eventually chill out about their presence enough to let people pet them—just don’t touch the eggs.
Buttons and Flea have a similar predicament, though they haven’t actually built a nest and Flea has not laid her eggs. Buttons, with his missing wing, can’t leave the Gallows or easily make it to the top of the tower where the rest of the griffons reside. (Don’t worry, Flea loves him anyway.) If everyone is very soothing and gentle about it, it might be possible to guide them to one of the Gallows’ quieter unused ground-level courtyards and supply enough soft material for them to decide it’s a decent spot to nest. If they do, there will be another five eggs laid there by the end of the month.
It might also be a good idea to warn everyone else not to harass the nesting griffons, at risk of losing their eyeballs to their claws.
HOW: You can make everything a group effort if you want, or divvy things up however you like. And it doesn’t matter what you RP—you can handwave a fight and just write the clean-up and recovery after it, or just write your characters discussing a moral quandary instead of logging out the actual event, or announce something via crystal without logging it out. Whatever is fun. Just make sure you also submit a report that summarizes what happened, including anything you handwaved.
ETC: Let me know if you have any questions.
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WHO: Bethany and Carver. You can also involve other people as much as you want.
WHEN: Try to have a report done by the end of April.
WHAT: Some of the griffons have been particularly ornery lately. Specifically, Flea has gotten particularly territorial and snappish, Buttons has been demonstrating more apparent distress at his frequent separation from the rest of the griffons, and Uggie and Burp have both taken to disappearing for long periods of time and returning separately, primarily for meals. It is up to your characters to figure out what is wrong!
Following Uggie and Burp will take some effort and would most easily be accomplished by tailing them on other griffons, but hiking it out is also workable. Either way, they can be tracked to caves high in the unpopulated cliffs near Kirkwall, near the sea. They will initially not want to let anyone into their cave, especially not other griffons, but if everyone is very quiet and respectful, they may be able to get close enough to find a nest (which appears to be made primarily of stolen trousers) with six big griffon eggs inside it. As long as no one is loud or threatening, the griffons will eventually chill out about their presence enough to let people pet them—just don’t touch the eggs.
Buttons and Flea have a similar predicament, though they haven’t actually built a nest and Flea has not laid her eggs. Buttons, with his missing wing, can’t leave the Gallows or easily make it to the top of the tower where the rest of the griffons reside. (Don’t worry, Flea loves him anyway.) If everyone is very soothing and gentle about it, it might be possible to guide them to one of the Gallows’ quieter unused ground-level courtyards and supply enough soft material for them to decide it’s a decent spot to nest. If they do, there will be another five eggs laid there by the end of the month.
It might also be a good idea to warn everyone else not to harass the nesting griffons, at risk of losing their eyeballs to their claws.
HOW: You can make everything a group effort if you want, or divvy things up however you like. And it doesn’t matter what you RP—you can handwave a fight and just write the clean-up and recovery after it, or just write your characters discussing a moral quandary instead of logging out the actual event, or announce something via crystal without logging it out. Whatever is fun. Just make sure you also submit a report that summarizes what happened, including anything you handwaved.
ETC: Let me know if you have any questions.
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WHO: Inessa and Kain. You can also involve other people! However, be careful about risking exposing non-Wardens to the taint for no good reason, etc.
WHEN: Try to have a report done by the end of April.
WHAT: Like it said on the tin, darkspawn are harassing travelers in the Vinmark Mountains, culminating recently in a pack of shrieks taking out nearly an entire caravan and leaving a few survivors to later quickly succumb to the taint. Inessa and Kain will be able to track them down using their handy dandy Warden senses, though the shrieks will feel them coming, too, and retreat into caves where they hope to use the dark and their familiarity with the tunnels to their existence.
Other than the band of shrieks, there will be a moderate number of other darkspawn that can be sensed in the area, mostly underground. Ambushing them will be impossible, for obvious reasons, but traveling deeper into the caves will eventually lead everyone to a portion of the Deep Roads that's build up into the mountain, near an underground river source. The darkspawn will be concentrated deeper down in the dwarven ruins, and if they have the idea that they outnumber the Wardens they can sense, they may come after them.
The problem can be solved once and for all—at least in this part of the mountains—by intentionally collapsing the narrow tunnel leading from the Deep Roads to the mountain pass.
You're welcome to make the fights with the darkspawn as difficult as you want, add a merchant or two to save, set traps to take more of them out, or whatever else, as long as it doesn't change the assignment too much.
HOW: You can make everything a group effort if you want, or divvy things up however you like. And it doesn’t matter what you RP—you can handwave a fight and just write the clean-up and recovery after it, or just write your characters discussing a moral quandary instead of logging out the actual event, or announce something via crystal without logging it out. Whatever is fun. Just make sure you also submit a report that summarizes what happened, including anything you handwaved.
ETC: Let me know if you have any questions.
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WHO: Inessa and Kain. You can also involve other people! However, be careful about risking exposing non-Wardens to the taint for no good reason, etc.
WHEN: Try to have a report done by the end of April.
WHAT: Like it said on the tin, darkspawn are harassing travelers in the Vinmark Mountains, culminating recently in a pack of shrieks taking out nearly an entire caravan and leaving a few survivors to later quickly succumb to the taint. Inessa and Kain will be able to track them down using their handy dandy Warden senses, though the shrieks will feel them coming, too, and retreat into caves where they hope to use the dark and their familiarity with the tunnels to their existence.
Other than the band of shrieks, there will be a moderate number of other darkspawn that can be sensed in the area, mostly underground. Ambushing them will be impossible, for obvious reasons, but traveling deeper into the caves will eventually lead everyone to a portion of the Deep Roads that's build up into the mountain, near an underground river source. The darkspawn will be concentrated deeper down in the dwarven ruins, and if they have the idea that they outnumber the Wardens they can sense, they may come after them.
The problem can be solved once and for all—at least in this part of the mountains—by intentionally collapsing the narrow tunnel leading from the Deep Roads to the mountain pass.
You're welcome to make the fights with the darkspawn as difficult as you want, add a merchant or two to save, set traps to take more of them out, or whatever else, as long as it doesn't change the assignment too much.
HOW: You can make everything a group effort if you want, or divvy things up however you like. And it doesn’t matter what you RP—you can handwave a fight and just write the clean-up and recovery after it, or just write your characters discussing a moral quandary instead of logging out the actual event, or announce something via crystal without logging it out. Whatever is fun. Just make sure you also submit a report that summarizes what happened, including anything you handwaved.
ETC: Let me know if you have any questions.
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WHO: Anders and Teren. You can also involve other people!
WHEN: Try to have a report done by the end of April.
WHAT: As stated, supplies intended for the Wardens in Kirkwall have gone missing, but the merchants responsible insist they were successfully delivered. Tracking down those merchants will reveal matching stories—and letters—from the Warden-Commander of the Free Marches in Ansburg, who has been directing those merchants to route shipments to Ansburg rather than Kirkwall so that they can be properly distributed.
The situation requires delicate handling, because the Inquisition's Wardens haven't publicized that those in Ansburg are even shadier than normal Wardens and not to be trusted. One merchant might be persuaded to ignore the directive from the Warden-Commander and send things to Kirkwall, but others will be uncomfortable with the idea if it's presented to them. They do more business with Ansburg, and they're also very aware that the Wardens could just take their goods instead of buying them if it came to that.
Solving the immediate issue of the already-stolen supplies could be handled several ways: Anders and Teren can decide to give them up for lost, intercept a current shipment before it gets to Ansburg and steal it back to avoid taking an additional loss, try to steal some of it back, etc. They're also welcome to take measures to try to solve it longer term, or to report back/make a discussion post for Wardens to decide what to do about supplies specifically or Ansburg more generally.
HOW: You can make everything a group effort if you want, or divvy things up however you like. And it doesn’t matter what you RP—you can handwave a fight and just write the clean-up and recovery after it, or just write your characters discussing a moral quandary instead of logging out the actual event, or announce something via crystal without logging it out. Whatever is fun. Just make sure you also submit a report that summarizes what happened, including anything you handwaved.
ETC: Let me know if you have any questions.
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WHO: Anders and Teren. You can also involve other people!
WHEN: Try to have a report done by the end of April.
WHAT: As stated, supplies intended for the Wardens in Kirkwall have gone missing, but the merchants responsible insist they were successfully delivered. Tracking down those merchants will reveal matching stories—and letters—from the Warden-Commander of the Free Marches in Ansburg, who has been directing those merchants to route shipments to Ansburg rather than Kirkwall so that they can be properly distributed.
The situation requires delicate handling, because the Inquisition's Wardens haven't publicized that those in Ansburg are even shadier than normal Wardens and not to be trusted. One merchant might be persuaded to ignore the directive from the Warden-Commander and send things to Kirkwall, but others will be uncomfortable with the idea if it's presented to them. They do more business with Ansburg, and they're also very aware that the Wardens could just take their goods instead of buying them if it came to that.
Solving the immediate issue of the already-stolen supplies could be handled several ways: Anders and Teren can decide to give them up for lost, intercept a current shipment before it gets to Ansburg and steal it back to avoid taking an additional loss, try to steal some of it back, etc. They're also welcome to take measures to try to solve it longer term, or to report back/make a discussion post for Wardens to decide what to do about supplies specifically or Ansburg more generally.
HOW: You can make everything a group effort if you want, or divvy things up however you like. And it doesn’t matter what you RP—you can handwave a fight and just write the clean-up and recovery after it, or just write your characters discussing a moral quandary instead of logging out the actual event, or announce something via crystal without logging it out. Whatever is fun. Just make sure you also submit a report that summarizes what happened, including anything you handwaved.
ETC: Let me know if you have any questions.
Personnel Issue
The Research division received a report that Warden Bethany Darton privately threatened an Inquisition ally (Mlle. Baudin). Speaking with those involved confirmed that Warden Darton attempted to act upon her words, but was turned away from Baudin's residence.
Both parties were cooperative, forthcoming, and described a hostile verbal exchange prior. Neither expresses a desire for further contact. The threat was non-magical, non-severe, and unsuccessful; Warden Darton claims to have shortly after contacted Warden leadership.
Regardless, I'm obligated to state that the Inquisition cannot condone acts of physical violence against, or within its body. Warden impunity does not extend to our organization, and a rash moment might ripple. As a mage living in Hightown, Warden Darton’s position is particularly vulnerable to scrutiny.
The Provost is presently engaged elsewhere. In his absence, I recommend that Mlle. Baudin’s and Warden Darton's mutual wish for separation be enforced, and that Warden Darton be reminded of how to silence her crystal.
Respectfully,
— Casimir Lyov, Research secretary.
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— Alistair
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Justinian 9:44
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ASSIGNMENT(S): Revisit Vigil's Keep
NOTES: \o/
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ASSIGNMENT(S): Vigil's Keep, Clarel
NOTES: Not gonna be back until late on the 11th
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ASSIGNMENT(S): Scout the Deep Roads under the Hunterhorns
NOTES: n/a
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WHO: Nathaniel & Anders (I know Anders was also interested in Clarel but since we only have like six Wardens anymore I think doing only two makes more sense, Clarel next time, etc.) plus up to two additional people of their choice.
WHEN: Try to have a report in by the end of July!
WHAT: Vigil's Keep hasn't been occupied by Wardens since they were called to Ferelden by Clarel, and Amaranthine has a new Arl, but all their shit is—theoretically—still there. Taking back the fortress itself isn't a priority, since they don't have that many people to put it in it at the moment, but securing any money, goods, and other mobile or liquid assets is. Your characters' mission is to visit the new Arlessa of Amaranthine, the daughter of Lord Eddelbrek (now deceased) who was elevated to Arlessa following acts of heroism during the initial period following the Breach, and talk her into giving up the goods without souring any relationships. Or break in and take them and we can blame thieves later. Either way.
HOW: You can make everything a group effort if you want, or divvy things up however you like. And it doesn’t matter what you RP—you can handwave a fight and just write the clean-up and recovery after it, or just write your characters discussing a moral quandary instead of logging out the actual event, or announce something via crystal without logging it out. Whatever is fun. Just make sure you also submit a report that summarizes what happened, including anything you handwaved.
ETC: Let us know if you have any questions.
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WHEN: Try to have a report in by the end of July!
WHAT: Vigil's Keep hasn't been occupied by Wardens since they were called to Ferelden by Clarel, and Amaranthine has a new Arl, but all their shit is—theoretically—still there. Taking back the fortress itself isn't a priority, since they don't have that many people to put it in it at the moment, but securing any money, goods, and other mobile or liquid assets is. Your characters' mission is to visit the new Arlessa of Amaranthine, the daughter of Lord Eddelbrek (now deceased) who was elevated to Arlessa following acts of heroism during the initial period following the Breach, and talk her into giving up the goods without souring any relationships. Or break in and take them and we can blame thieves later. Either way.
HOW: You can make everything a group effort if you want, or divvy things up however you like. And it doesn’t matter what you RP—you can handwave a fight and just write the clean-up and recovery after it, or just write your characters discussing a moral quandary instead of logging out the actual event, or announce something via crystal without logging it out. Whatever is fun. Just make sure you also submit a report that summarizes what happened, including anything you handwaved.
ETC: Let us know if you have any questions.
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WHO: Inessa and 2-3 additional people of her choice.
WHEN: Try to have a report in by the end of July!
WHAT: With the roads closed and the Hunterhorn Mountains being apparently patrolled by Ander forces, one possible way to get in and out of the country is underground. Using maps of likely routes—not the known Deep Roads or anything controlled by Kal-Sharok, but the side passages and older trails mapped by Wardens in the past—your character will be tasked with poking around to look for clear routes under the border that don't appear to be used by Kal-Sharok, darkspawn, or Ander Wardens, while dodging all three of those and generally avoiding detection.
Your characters' success will be limited at best: the best passages, clearly unused and large enough for people to fit through without risking getting stuck, will all have problems, such as caved-in portions or broken bridges. But most of those problems will be fixable, with supplies and enough manpower, if the route is needed in the future. You're welcome to have skirmishes or close calls with darkspawn or Ander Wardens, add in a cave-in or other hazards, etc.
HOW: You can make everything a group effort if you want, or divvy things up however you like. And it doesn’t matter what you RP—you can handwave a fight and just write the clean-up and recovery after it, or just write your characters discussing a moral quandary instead of logging out the actual event, or announce something via crystal without logging it out. Whatever is fun. Just make sure you also submit a report that summarizes what happened, including anything you handwaved.
ETC: Let us know if you have any questions.
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